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SHOWREEL

GET TO KNOW SAMUEL

Can you describe the extent of any relevant work experience you might have?

While I may not have had the chance to gain any direct work experience within the VFX industry, I have been doing lots of research on role requirements on job postings, reading several VFX news forums as well as attending a talk at Framestore in the previous year, which have all provided me with a solid understanding of the requirements of a VFX artist in the current setting.

How would you describe your contribution to your group project?

In the project "AFK", my role was Lead Prop Artist and 3D Generalist, working on both weapons the characters wield, as well as assisting with layouts, tracking and LiDar prep. The style of the project was largely based around the appearance of toys/action figures, which leant itself towards the way I approached both modelling, sculpting and also texturing, adding details where necessary and holding off from adding too much detail to avoid achieving a hyper-realistic result that simultaneously worked in unison with the character models themselves.

What do you specialise in and what made you choose that specialism? 

I specialise mainly as a creature/character artist, despite my hard surface work on "AFK", as I have both a keen eye and strong fascination for anatomy, which started as 2D illustrations when I was younger, leading to a switch to 3D, a natural continuation that I still learn so much from, using both 3D anatomical sculpts and photographs to further my understanding.

What would your ideal first role in the industry be? 

Creature/Character Artist

Which of your student projects are you most proud of, and why?

I'm most proud of my work on "Cursed Bond", as I got to sculpt and texture the mythical lizard creature that appears at the end of the film. Trying to sculpt a photorealistic model of a creature that only existed as concept art, I had to look widely across the internet for reference pictures of lots of different animals that my teammate Quimey looked at when drawing the initial concept. These photos helped drive my decision making, largely about shape, proportions, and textures, making sure each body part worked harmoniously with the next, despite their respective animals of origin being largely different.

What’s a piece of media (film, game, animation) that changed the way you think about your discipline? 

When I watched "Logan" for the first time, the scene where a young Wolverine clone walks down the stairs and comes face to face with the real Logan absolutely blew me away, so much so that I immediately searched for behind the scenes for that shot to see just how they did it, and when I discovered that the young face was entirely CGI, it completely altered my perspective on what can be achieved via the art of visual effects.

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