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SHOWREEL

GET TO KNOW JOSEPH

Can you describe the extent of any relevant work experience you might have?

Whilst I haven't had any direct experience working within the industry, I have attended workshops, seminars and talks from members of the industry which have provided, what I believe to be, a good understanding of what would be required of me upon entering the industry.

How would you describe your contribution to your group project?

In the project Set in Stone, I feel I contributed both technically and collaboratively. While my primary task was rigging, I also worked to support the wider animation pipeline by staying flexible, communicating clearly, and prioritizing the needs of the team over sticking to a rigid plan. My goal was not just to build functional rigs, but to help the animators bring the project’s creative vision to life smoothly and efficiently.

What do you specialise in and what made you choose that specialism? 

I specialised in character rigging, aiming to create rigs that are not only technically functional but also intuitive, responsive, and supportive of the animator’s workflow.

What would your ideal first role in the industry be? 

Rigging

Which of your student projects are you most proud of, and why?

The Bakino Mob Boss project stands out as the student project I’m most proud of because it challenged me technically and creatively. It allowed me to develop a deeper understanding of rigging for animation, improve my collaboration with other departments, and deliver a professional-quality rig that directly contributed to the success of the final animation.

What’s a piece of media (film, game, animation) that changed the way you think about your discipline? 

Spider-Verse reshaped my understanding of rigging, it’s not just about mechanical movement, it’s about supporting a project’s unique artistic voice. It inspired me to think beyond conventional setups and to always be ready to adapt technical solutions for creative goals.

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