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GET TO KNOW NEREA
Can you describe the extent of any relevant work experience you might have?
While I don't yet have direct experience in the animation industry, I've attended industry events, workshops and talks. These opportunities have allowed me to connect with professionals and gain insights into how the animation industry works. During my time at university, I collaborated on numerous group projects where I've experienced different roles improving my teamwork communication, and understanding of the animation pipeline. I do have a professional background in customer service which has strengthened my adaptability, problem-solving, and interpersonal skills- all of which I'm eager to transfer to Animation.
How would you describe your contribution to your group project?
In the AFK project, I was responsible for both previsualisation and rigging. Collaborating with two teammates on the previsualisation was a creative challenge, we needed to ensure the visuals were engaging and that the story was communicated not only for the animators but also for the VFX team to follow. I continuously refined camera setups, adjusted timing, and choreographed the first main fight sequence, which I later animated myself to ensure clarity, purpose, and strong visual storytelling. On the rigging side, I worked alongside the lead rigger, implementing an IK/FK switch and adding squash and stretch functionality to the fire character. I also handled the weight painting for the ice character, contributing to a smooth and expressive deformation system.
What do you specialise in and what made you choose that specialism?
I’m passionate about specialising in character animation because I find the ability to tell a story through movement and expression truly powerful. The idea that subtle gestures, timing, and body language can bring a character to life and portray real emotion in an audience is what draws me to this field. For me, animation is more than just making things move it's about creating performances that connect with people, that make them laugh, feel, or relate to a character on a deeper level.
What would your ideal first role in the industry be?
Junior Animator
Which of your student projects are you most proud of, and why?
I'm incredibly proud of all the student projects I've been a part of, but two, in particular, stand out when it comes to the challenges I faced and how much I grew through them.
In Unfamiliar, I took on the role of lighting artist, despite having no prior experience with lighting in Unreal Engine. It was a steep learning curve, especially on a project of that scale, but I was determined to make the visuals complement and enhance the story. Learning the tools while ensuring the lighting supported the tone and atmosphere was challenging, but I pushed through and was pleased with the result. While there’s always room for improvement, I’m proud of how I adapted and delivered something visually impactful.
Another project that means a lot to me is AFK. I stepped out of my comfort zone to animate a fight scene, something I had never tackled before. It was fast-paced, full of action, and required strong storytelling in a short amount of time. It was a fun and rewarding process, and I’m genuinely proud of the final shot. More importantly, it marked a real step forward in my animation skills and confidence.
What’s a piece of media (film, game, animation) that changed the way you think about your discipline?
Toy Story was the film that changed how I view animation. As a child, I loved its fun and humour, but watching it again later made me see how strong and meaningful the animation was. The characters feel alive, not just because of how they look, but because of how they move and react. Their actions tell a story, even without words.
It made me realise that animation is more than just visuals, it’s about creating real, emotional performances. That film is what made me want to focus on character animation. It showed me how much care and detail go into each movement, and how powerful those choices can be when telling a story.
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