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SCREENSHOTS

GET TO KNOW ALICE

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Can you describe the extent of any relevant work experience you might have?

While I haven’t worked directly in the games industry yet, I’ve actively sought out opportunities to learn through workshops and hands-on experience with art commissions. These experiences have helped me refine my skills and gain a strong understanding of client expectations. Additionally, studying at Escape Studios has immersed me in industry-standard workflows and collaborative group projects, closely simulating real studio environments. Altogether, these experiences have provided me with a solid foundation to take my first steps into the industry.

How would you describe your contribution to your group project?

In the project, I took on the role of both character and decal artist. As a character artist, I was responsible for designing clothing that supported the characters' visual identity, ensuring it aligned with the overall style and narrative. This ranged from initial concept sketches to refining topology and textures. As a decal artist, I created storytelling elements that added depth and helped bring the environment to life. I believe my contribution helped enhance the visual impact of the project.

What do you specialise in and what made you choose that specialism? 

I decided to specialise in characters because I’ve always loved coming up with concepts and imagining the personalities behind them. It’s a creative process that feels natural to me, especially in the early stages, creating ideas and exploring how a character’s design reflects their story and environment. While I enjoy concepting, I’ve grown to love the 3D side of things too, especially working in ZBrush. Sculpting in ZBrush feels intuitive and almost hands-on. It gives me the freedom to experiment and bring my ideas to life in a different medium that feels very creatively fulfilling.

What would your ideal first role in the industry be? 

character artist

Which of your student projects are you most proud of, and why?

The Sifu project was definitely my favourite to work on because the whole team felt engaged and supportive. Everyone had a clear understanding of each other's strengths. I was able to focus on things I enjoy, such as sculpting and creating decals, which made the experience even more rewarding. What stood out the most was how well everyone contributed creatively; there was a strong sense of collaboration, and I learned so much from my peers. It helped me grasp technical fundamentals and improved my overall skill set. I'm also really proud of the final result, seeing everything come together in such a polished way was incredibly satisfying, and I’m proud of what we all accomplished.

What’s a piece of media (film, game, animation) that changed the way you think about your discipline? 

One piece of media that stands out to me is League of Legends. What really catches my attention is the level of world-building and character development Riot Games has put into the universe. The depth of the lore, the unique backstories of each champion, and how they’re all tied into the broader world and its conflicts have inspired me as an artist. It’s not just about creating characters to fit the game, but about developing entire personalities, histories, and relationships that feel alive and interconnected. I also really admire how much detail they put into everything they create.

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