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Can you describe the extent of any relevant work experience you might have?
I have not yet had any industry experience, however, I feel that the structure of the group projects at Escape Studios has been great for simulating a real studio environment. The leadership roles I have taken on during these projects have given me the necessary soft skills to work well in teams and manage projects confidently and efficiently.
How would you describe your contribution to your group project?
For our Sifu-inspired project: Kang, I took on the role of Art Director (alongside Tarik Kahraman) and Producer, playing a central role in both the creative and organizational direction of the project. As a producer, I set clear goals and milestones for the team and kept a close overview of each member’s progress—assigning tasks based on their strengths, providing feedback, and adjusting priorities as the project evolved. As art director, I collaborated with Tarik to define our visual pillars, drawing heavy inspiration from Sifu, along with the atmospheric density of cities like Hong Kong, and Chongqing. We also worked hard to nail our level layout, designing a progression from a dark, cramped lower city to a rooftop arena, keeping the final goal in the player's view to enhance the narrative flow.
What do you specialise in and what made you choose that specialism?
It took me a long time to settle on a single specialism, as I have always found that I enjoy almost all aspects of the game environment pipeline. Seeing a scene come together in its final weeks of production has always been my favourite part of any project. I wanted a specialism that utilised my generalist skillset and allowed me to be creative in a broad spectrum of areas. I now feel environmental art is the most appropriate specialism to suit these needs. There will be projects where I get to focus on detail sculpting and organic assets, and there will also be projects where I will focus more on hard surface modelling and texture work. I enjoy the variety and potential, it feels like there are so many areas I can expand my abilities and knowledge in as I progress forward in this specialism.
What would your ideal first role in the industry be?
Environment Artist
Which of your student projects are you most proud of, and why?
Kang—my final project at Escape Studios—has been an incredible experience and a true culmination of everything I’ve learnt during my time here. I had the privilege of leading an awesome team of artists (and friends!), and I couldn’t be more proud of what we achieved together. This project allowed me to bring together all the skills I’ve developed over the years—creative, and technical. It was both a challenge and a joy, and I feel it's a significant milestone in my journey as an artist.
What’s a piece of media (film, game, animation) that changed the way you think about your discipline?
I’d say, Outer Wilds—it’s probably my favourite game of all time. I think it shows what games can achieve as a medium, and while the visuals aren’t the main focus, the environmental storytelling and world design played a huge role in guiding me through the game. It added so much to the sense of discovery and made exploration feel genuinely rewarding.
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