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Can you describe the extent of any relevant work experience you might have?
Code club at the Museum of Computing in Swindon: I worked there helping children learn how to code and make their computer games.
Swindon 105.5 radio station: I worked there doing reviews on games, interviewing members of the public, making a radio play, and a radio show about 'What’s happening in Swindon'. I planned, recorded, and edited my features.
How would you describe your contribution to your group project?
My group project was called TEAM HULLBREAK and was set in a Space Hangar, after helping to develop our ideas focusing on finding environment references, which was my specialisation. I took the role of Environment designer and built the main interior structure along with two other students. I worked closely with the art director, who worked on the outer shell. At the same time, I built the interior structural elements, control room, suspended catwalk, staircases, transport crates, side blast doors, and ladders, finding references to help create the desired feel. I considered myself an integral part of the project's core team, supported my team members, and attended all team meetings.
What do you specialise in and what made you choose that specialism?
My specialism is 3d Environments and Props. Through my degree course, I have had a strong understanding of spatial awareness and a natural ability to model anything in 3d. The projects I scored strongest on were where I created my original ideas and showed my creativity and ability to realise an environment that did not exist before. I have good problem-solving skills and understand how environments and props are constructed.
What would your ideal first role in the industry be?
3D Environment and Props designer, Creativity ideas generation and a passion for story telling and narrative within games.
Which of your student projects are you most proud of, and why?
My second-year Diorama project 'TRICKSTER' with the goal of creating a new map area for 'DEAD BY DAYLIGHT'. I worked within the feel and signature of the game, showing my creative abilities, original interpretation of an idea, and storytelling. I repeated this approach for my Kingdom Hearts Advanced Specialism project, creating the Throne room that was never seen before in the game and retaining a strong Disney signature, whilst adding my creative touch. I'm also proud of both the VR & Game team projects. I worked well supporting team members and was highly productive building both environments and props to a very high quality, receiving positive feedback for my contribution.
What’s a piece of media (film, game, animation) that changed the way you think about your discipline?
'The Dark Pictures Anthology series - Until Dawn was the first game that significantly influenced how I think about my discipline, as it has a strong narrative storytelling and gameplay that immerses you into the game. You can choose how to keep your characters alive, which makes you feel you are making the decisions and not being controlled just by the game, and you can influence the outcome. It has a realistic environment that was well created.
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