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Can you describe the extent of any relevant work experience you might have?
Playtesting an immersive experience built within the UEFN Engine for Nexus Studios. Finding, prioritising and documenting in-game bugs, with clear reproduction steps. While offering player feedback to QA Leads and Developers.
How would you describe your contribution to your group project?
For the team project I worked on VFX, Shaders and in editor tools.
What do you specialise in and what made you choose that specialism?
I specialise in Technical VFX and Shaders, I always enjoyed the creativity of making VFX and Shaders but the challenge the technical side introduces is essential to development.
What would your ideal first role in the industry be?
Real-Time VFX Artist
Which of your student projects are you most proud of, and why?
The Boids system I created for my final year specialism. I was able to learn a lot of new VFX techniques and gain a better understanding of optimisation and debugging.
What’s a piece of media (film, game, animation) that changed the way you think about your discipline?
Asher Zhu's Slime Game, helped me better understand how immersive and well integrated VFX and Shaders can be in a virtual world.
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