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SCREENSHOTS

GET TO KNOW MATEUSZ

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Can you describe the extent of any relevant work experience you might have?

Although I haven't had any direct experience with industry yet, I've participated in a handful of game jams in the past and attended many events, seminars and talks from people in the industry which I believe granted me a decent understanding of what would be required from me upon entering the industry.

How would you describe your contribution to your group project?

In our final project, 'Hullbreak', I developed a bunch of Props and Environment pieces through hard-surface modelling but also did a lot of work in resource management and scheduling in my role as Producer. Due to the project's style being primarily realistic, largely inspired by Sci-Fi works like 'Star Wars', it gave me plenty of freedom in the type of objects to create and delegate to other team members.

What do you specialise in and what made you choose that specialism? 

I've chosen to specialise into Prop Art. The reason why I picked this was because I appreciate the focus on detail that this specialism allows as well as how it allows me to primarily work using Hard Surface Modelling which is what I enjoy using most.

What would your ideal first role in the industry be? 

Junior Prop Artist

Which of your student projects are you most proud of, and why?

My personal favourite project was the Hogwarts Legacy inspired project done at the end of my second year. A ridiculous amount of props went into that project and the set dressers absolutely killed it. The environments that were finished looked messy and lived in, exactly as intended. A close second would be 'Hullbreak', the final project of Year 3 where everyone was working at an impressively high level as a result of their 3 years at Escape and creating an absolutely stunning end-product.

What’s a piece of media (film, game, animation) that changed the way you think about your discipline? 

A piece of media that influenced me quite a bit was Team Fortress 2. The developer commentaries in that game gave me a lot of insight into what went into making a video game and the passion involved, which is partly responsible for putting me on the road to the game industry. On top of that, it's striking artstyle that has stood the test of time is a testament to proper art direction which I have began appreciating more and more the longer I practice Prop Art.

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