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SCREENSHOTS

GET TO KNOW SAMUEL

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Can you describe the extent of any relevant work experience you might have?

Before and just after starting at Escape I did some freelance work in my free time for someone I met at the Rizing Games Expo in Cambridge. My job was to model and texture various low poly props for this small game they were working on. I believe that this experience was a useful introduction to what I would learn and improve upon at Escape. I also feel that the various events I've attended whilst at Escape Studios have helped me develop my skills and gain a good understanding of what would be required of me when entering the industry.

How would you describe your contribution to your group project?

For the group project, HullBreak, I was the Art Director alongside my specialism role of Environment Artist. As Art Director I frequently talked to each member of the team making sure we were all working on things we enjoyed doing and that we were all following the same vision for the project. I also did a lot of presenting and taking feedback which I would then communicate to the rest of the team. Additionally, as an Environment Artist, I made the blockout level, modular pieces for the ship's hangar, light fixtures and a lift for the shuttle. Lastly, I also challenged myself to set up the interactable parts of the project such as the light switch, hangar door, shuttle lift and control consoles using the Unreal Engine 5s blueprint system.

What do you specialise in and what made you choose that specialism? 

I specialise in environment however I do also enjoy working on props and UE5 blueprints. I chose to specialise in environment art because I find it really satisfying getting to help bring a level together and watch it come to life, after only seeing it in my imagination or as references for weeks.

What would your ideal first role in the industry be? 

Environment artist. As it would let me get used to the industry and still have the option to move into another role like level design later on.

Which of your student projects are you most proud of, and why?

I feel pretty proud of both this final project and my year 2 cyberpunk-inspired group project. This is because I got to try out a lot of techniques that were new to me in each of these projects and overall I think they look rather good. I also feel proud of how I've progressed with my soft skills such as communicating better when in a team and building enough confidence to do presentations and lead a group.

What’s a piece of media (film, game, animation) that changed the way you think about your discipline? 

Probably the indie game The Long Dark since it was the game that made me start noticing pieces of modular environment kits and how you can create a whole world with a relatively small amount of assets that have a few variations. Since then I can't play games the same way again and I tend to think about how each game I see has gone about creating their environments.

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