top of page
DisciplineLogos_Background_HIGH (1).png
2D_profile.png
Linkedin_WHT.png
Portfolio_WHT_OR.png

SCREENSHOTS

GET TO KNOW SHAH

Gam_LilySetterfield_HS_Prof.png

Can you describe the extent of any relevant work experience you might have?

I haven't had any direct experience working within the industry. I plan on attending video game conventions in the future to get a better understanding of industry requirements.

How would you describe your contribution to your group project?

In the console game group project, my role was to be a props artist. Our project was sci-fi-themed, situated in outer space. I made sure to use relevant references related to the genre when creating my props. The sci-fi genre itself is very broad, so I found myself having lots of creative freedom without facing any major restrictions.

What do you specialise in and what made you choose that specialism? 

I specialise in hard-surface props but I have lately found myself interested in learning more about lighting and materials. I chose hard-surface props because the workflow is straightforward forwards and I've done it enough times to become good at it. I like sticking to things that I'm good at.

What would your ideal first role in the industry be? 

Props artist but I'm open to become an environment/material/lighting artist.

Which of your student projects are you most proud of, and why?

I am most proud of my team projects because creating an environment as a team allows us to create something very detailed and artistically pleasing in a short amount of time, whereas attempting to create a detailed environment on your own will take a very long time to achieve. I am also quite proud of my advanced specialism project where I modelled a WW2 anti-aircraft flak gun, it's a great piece to have on my portfolio because the artillery piece is like a hybrid model which contains some elements of weapon and vehicle art.

What’s a piece of media (film, game, animation) that changed the way you think about your discipline? 

I love reading dev blogs from my favourite games like 'The Isle: Evrima,' 'War of Rights,' 'Helldivers 2,' and 'Marvel Rivals.' I am particularly drawn to 'The Isle: Evrima,' an open-world survival game made with Unreal Engine 5, where you survive, grow, and fight as different dinosaur species. Every month, I very much look forward to reading each of the developers' individual paragraphs (programmer, sound designer, environment artist, 2D & 3D artist, animator, and producer). They typically showcase things like work-in-progress animations for the different dinosaurs, concept art and mechanics for new playable species, environment sneak peeks, foliage designs, skin patterns, sculpts of the dinosaur models from baby to adult phases, and much more. It has changed the way I think about my discipline because reading about various artistic and technical specialisms sparks more curiosity within me to learn more about them.

bottom of page